Article Content

Instructions:

 

* Read the article. The test for this CE activity can only be taken online at http://www.NursingCenter.com. Tests can no longer be mailed or faxed.

 

* You will need to create (its free!) and login to your personal CE Planner account before taking online tests. Your planner will keep track of all your Lippincott Professional Development online CE activities for you.

 

* There is only one correct answer for each question. A passing score for this test is 13 correct answers. If you pass, you can print your certificate of earned contact hours and access the answer key. If you fail, you have the option of taking the test again at no additional cost.

 

* For questions, contact Lippincott Professional Development: 1-800-787-8985.

 

 

Registration Deadline: December 2, 2022

 

Disclosure Statement:

 

The authors and planners have disclosed that they have no financial relationships related to this article.

 

Provider Accreditation:

 

Lippincott Professional Development will award 1.5 contact hours for this continuing nursing education activity.

 

Lippincott Professional Development is accredited as a provider of continuing nursing education by the American Nurses Credentialing Center's Commission on Accreditation.

 

This activity is also provider approved by the California Board of Registered Nursing, Provider Number CEP 11749 for 1.5 contact hours. Lippincott Professional Development is also an approved provider of continuing nursing education by the District of Columbia, Florida, and Georgia, #50-1223.

 

Your certificate is valid in all states.

 

Payment:

 

* The registration fee for this test is $17.95.

 

 

CE TEST QUESTIONS

PURPOSE: To present a literature review conducted to synthesize research related to digital learning interventions in higher education, focusing on technological outcomes.

 

LEARNING OBJECTIVES/OUTCOMES: After completing this continuing education activity, you should be able to:

 

1. Recall the background information helpful for understanding the focus of the authors' review of digital learning interventions in higher education.

 

2. Discuss the positive outcomes of digital learning the authors synthesized in their review.

 

3. Outline the negative outcomes of digital learning the authors synthesized in their review and the researchers' suggestions for improvement.

 

1. The use of new technologies in education implies new teacher roles, new pedagogies, and

 

a. highly motivated students.

 

b. modified learning objectives.

 

c. new approaches to teacher education.

 

2. According to the United Nations Educational, Scientific and Cultural Organization (2011), the successful integration of digital technologies in the classroom depends on the teacher's ability to help develop

 

a. new research protocols.

 

b. socially active classrooms.

 

c. specific ethical guidelines.

 

3. According to the Council of the European Union (2018), one of the eight key competencies for lifelong learning is

 

a. digital competence.

 

b. learner satisfaction.

 

c. digital proliferation.

 

4. Multiple studies among healthcare faculty have shown that the use of digital technology in teaching to ensure ongoing information exchange with students

 

a. is ineffective.

 

b. poses a challenge.

 

c. limits students' interaction.

 

5. Minedu (2019) stated that, with digital technology, it is possible to offer students better possibilities for

 

a. lifelong learning.

 

b. careers in technology.

 

c. troubleshooting programs.

 

6. According to Scherer and Gustafsson (2015), the use of technologies, such as e-learning, has helped developed students'

 

a. self-esteem.

 

b. collaboration.

 

c. problem-solving.

 

7. Almerich et al. (2016) noted that, in using new technologies in teaching, faculty often feel

 

a. renewed enthusiasm.

 

b. a lack of confidence.

 

c. resistance to change.

 

8. The results of the authors' review showed that the levels of engagement and effectiveness of learning in a virtual environment were reported as

 

a. low.

 

b. moderate.

 

c. high.

 

9. Combining a digital method with traditional learning was suggested as useful in

 

a. data analysis.

 

b. reinforcing learning.

 

c. observing clinical outcomes.

 

10. Wang (2017) and Virtanen et al. (2017) reported that the participating students indicated that individualized and self-paced learning increased their

 

a. autonomy.

 

b. teamwork.

 

c. equality.

 

11. Alvarez et al. (2016) reported that the fact that a small mobile device can contain persuasive technology for educational interventions was considered innovative, flexible, and

 

a. edifying.

 

b. promising.

 

c. challenging.

 

12. According to Ijaz et al. (2017), the participating students showed extra involvement in their learning due to their high interest in

 

a. game-based learning.

 

b. their career aspirations.

 

c. their increased freedom.

 

13. The students' satisfaction with the technologic method was expressed in multiple studies as

 

a. extensive feedback.

 

b. standardized content.

 

c. general user friendliness.

 

14. Which of the following was cited most often as a disturbing factor in digital learning interventions?

 

a. technical problems

 

b. degree of difficulty

 

c. the need for more resources

 

15. According to Tan et al. (2017), learning games can turn out to be insufficiently realistic to create a sense of

 

a. comfort.

 

b. immersion.

 

c. familiarity.

 

16. In multiple studies, students reported that a disadvantage of digital learning was

 

a. the lack of excitement or adventure.

 

b. difficulty staying engaged for lengthy periods.

 

c. insufficient instructions and feedback from instructors.

 

17. Chavez (2015) suggested that future developments for a tested application or platform include

 

a. adding transitional stages between components.

 

b. using multiple types of exercises and activities.

 

c. eliminating excessively repetitive features.

 

18. Alnabelsi et al. (2015) noted suggestions for teacher activities, including

 

a. overlooking complex instructional designs.

 

b. gaining experience in running webinar sessions.

 

c. focusing more on applications than learning objectives.